There are a number of different ways you can do this. Your final option is to use your words and charisma rather than your weapons to resolve the situation. Throw a grenade at the other two nearby raiders, but make sure they’ve not already began to charge at you, otherwise you risk blowing up Kent in the explosion. Unload your shotgun right into Sinjin’s head, and a couple to Avery stood next to him. If you’ve got it, use some Psyho Jet to up your damage, damage resistance, action points and to also slow time. Keep walking forward until he tells you not to take another step forward. Here, you’ll want to equip your most powerful shotgun, something like the Combat Shotgun will do the trick. Using V.A.T.S’ critical hit option, if you’ve got one saved up, is a pretty useful way of taking Sinjin out of the equation quickly.Īlternatively, you could go for the close-range option.
We’d suggest using Jet to allow you to perfectly line up your shot, but that’s up to you. First, if you’re playing on one of the lower difficulty levels, you may be able to use a high powered, scoped rifle and pop his head right off. There are two different methods of doing this, though. As the name for this suggests, it’s all about letting your guns to do the talking before Sinjin can even get a word out.